I’ve been extremely on-off in terms of doing this, as I don’t really feel pressured to work outside of the rarer times when I feel inspired to, but I’d say I’m making at least some kind of progress. I’ve personally been making a handful of unfinished sprite sheets, and also working on some hyper fats / immobiles ( ). And I won’t try to hide that a lot of my own sprites are heavily based off the work of others, namely the half-kaizer project. And just in case I didn’t make it completely clear, I’m 100% fine with anyone making any kind of modification of ‘my’ work here. And even if they look slightly different, I don’t think anyone here will condemn a WG game for having an inconsistent artstyle. That looks impressive! Sadly it’s completely outside of my own experience working with those kinds of tools, but if you think you can make working spritesheets with them I’d say go for it. I think it can get even better if this pixel art shader can be applied. With five minutes of kajiggering, it looks like this: I commissioned a set of male and female models. It’s obviously old outdated version, but it has all the basic functionality you’ll need In regards to the program choice you can also get Photoshop CS2 for free (the page has a link to adobe’s site where you can get it) So keep that in mind if you find any of the sprites I made to look ‘goofy’, or if you’re afraid to give it a shot yourself. It’s very likely that indeed anyone could do better than what I did. I’m a horrible artist, and a complete beginner to spriting. Or you can even change the sprite for just a single facing, for a character that won’t move, or turn around when spoken to.ĮDIT: Short disclaimer. If you’re going the minimalistic route, you can outfit only the still standing sprites for a character that won’t be walking around.
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